Friday, August 05, 2005

Neverwinter Nights basic mechanics.

Ok, a few words about Neverwinter Nights having slagged it off before, doing it a grave injustice. It's a great game. A little about the mechanics of it. Neverwinter Nights uses a rule set based on Advanced Dungeons and Dragons. A board game, using dice. So everything in Neverwinter Nights uses dice (the computer deals with the calculations). It refers to them (as in AD&D conventions) as D. So when it talks about a D20 or a D10 or a D6 it means literally that. A 20-sided dice (so a number between 1 and 20 inclusive) a 10-sided dice (1 and 10 inc.) and a 6-sided dice (between 1 and 6 inc.) and so on. Other's being D4, D12, & D100. AD&D uses two ten-sided dice (2D10) to simulate a D100 taking one to be the tens the other one units (they have to be different colours). D12's are often replaced with 2D6.

This means that when your sword (look at it in your inventory and right click) tells you it can do 1D6 + 1 damage that means a number between 2 and 7 inc. damage. You may have bonus' (plus or minus) on top of that based upon your statistics, items, spells, potions etc. You can check this at any time by pressing 'c' or hitting the icon below your picture (top right hand corner) to see your character sheet where all that information is stored.

So, D means dice (plural) or die (singular). The first thing that happens in an encounter (fight) is an initiative roll. Whoever gets best, plus or minus any bonus, goes first. They roll to hit using a D20 plus or minus any bonus against the AC or Armour Class of the defender. Any dodges, parries, shields or whatever are calculated then.

Then the damage is rolled, then on to the player/monster/npc with the next highest initiative until the end of the round. Where more than one protagonist has the same initiative the common convention is that whoever has the highest Dex (dexterity) goes first. When the Dex is also identical then another roll is typically performed for just these two (or however many) to choose first action/reaction. Then again from the beginning for another round.

All these actions are performed by your pc in fractions of seconds depending on what you tell it to do by clicking on this or by pressing on that and you do not need to know it to play the game. It helps to know what all that yellow writing means that flits past in your chatbox though. It gives you an indication of how the battle is going and what exactly you are up against. If you are only hitting on a roll of 20 on a D20 you are out-classed and should run unless they are only hitting you on a roll of 20 as well.

The game D&D has been going for decades and Neverwinter Nights benefits greatly from the vast resources that have been created for this over the years by professionals and fans alike. To say there's a wealth is an understatement. A huge amount is available through their own site Neverwinter Vault and the community here. If you like role playing games this is a wonderful platform for you to indulge in giving options for creating your own worlds (modules) to play in or downloading and playing the hundreds of modules available.

It's a great game and I love it and will be posting much more on it over the time to come. Like Freelancer, it's an open-ended game that can run and run.

I would suggest though, if you're thinking of going out to buy it, get the set giving the first two expansions (Shadows of Undrentide and Hordes of the Underdark ) with the game and play each one through before you go looking for modules as very few work fully using just the basic NWN's install.

As a final note. This is an online dice simulator.



At 10:05 pm, Blogger Willowsss said...

good post... thanks.

my site: gifted child

At 10:27 pm, Blogger FuzzBuck Fuzz said...

Np. I've seen many confused by what the numbers and symbols mean. Now I can just refer them to my blog ;)

At 8:43 am, Blogger Writing idiot said...

you smarmy git. am i as bad by haveing all of the above said dice? i think theres even a d3 aint there? also sim ulated by useing a d6 but haveing numbers 1+2 = 1, 3+4 = 2, 5+6 = 3
didnt see it in the list but thought id add it. i use my dice in conjuction with battle tech card game. well written anyway.

At 9:04 am, Blogger FuzzBuck Fuzz said...

D3 - yup, they exist as well, but most people just use 1/2D6 for that one.

D2's as well.

Although you could just toss a coin...

For a full set of dice you need:
1D4, 1D6, 1D8, 2D10, 1D20

Although the common convention is:
1D4, 3D6, 1D8, 1D12, 2D10, 1D20

Not sure if I actually own any dice atm (can't find the sneaky little devils) but I have been through lots of them, owning hundreds at last count. Most DM's have lots of dice. Check out here:,Mixed_

Where you can buy a pound of dice for $23.36 (at time of posting)

And not smarmy enough to mention the "D100 dice" marked in 10's as well (so 0 to 90 in increments of 10) to solve those "Now which D10 was units and which tens again?" arguments.

At 4:39 pm, Blogger Non of the Above said...

had a big D10 & a little D10

big was tens ....

little was, well ....

At 7:18 pm, Blogger FuzzBuck Fuzz said...

sometimes tens if no-one was looking and it was higher than the big one?

(LOL - hope you can tell I'm joking dude.)

At 11:17 pm, Blogger Professor Peach said...

Seen a D100 ... Bi like Golfball. I think it was more a joke than a serious tool.
You use 2D10 for a D100 too

At 12:49 am, Blogger FuzzBuck Fuzz said...

What - you mean 100 - sided dice? Actually i remember being all disapointed after travelling all the way into the big city to go and see 100 sided dice for myself on there first release. Is that sad? Dunno, but it didn't take us long to figure out how easy it is to cheat with them (seriously - even when you aren't trying) so very few still use them now.

At 1:06 am, Blogger Non of the Above said...

don't tell me, it was the model shop in chester inside the grosnover precinct?

i remember that being the only outlet for first edition GW compendium figures circa 1981

At 2:44 am, Blogger FuzzBuck Fuzz said...

Games Workshop in Manchester

At 8:16 pm, Blogger Writing idiot said...

our GM had two d10 of different colours. he would make us say which colour was going to count first so that we could never cheat and say which ever was highest. though my rolls were always that bad it never made any difference. we played warhammer rp (the big book rp game) and i fell off a narrow ledge. i rolled my saving throw for a grab at the ledge and classicly missed. the then offered me a branch sticking out of the mountain side. i missed. he then landed me on the next branch but i failed to keep on it. one friend made an unbelievable roll and got a rope to me as i was falling. i missed that too. i ended up on a ledge. i rolled for a chance that the ledge could hold my weight. guess what happened? yep the ledge crumbled. i used all my fate points in one go that day. and by the end my char had broke both legs and arms lost most his teeth and wasnt much use to me. sad part was we had only been playing for half an hour. i didnt make it to the cave which would have been the start of the adventure.

At 10:11 pm, Blogger FuzzBuck Fuzz said...

Excellent story Wolf. Must remember to do a post from a DM's point of view of using the terrain correctly. Have done several adventures now when just climbing the mountain/crossing the desert/sailing the ocean/traversing the jungle/etc. is a huge part of it taking weeks to accomplish. I won't say the hardest part though because then of course, you must face what's there. Anything that lives in inhospitable climates is probably pretty tough.


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