Rant in C sharp.
Ok, it's been nearly a week & i've only managed to talk about 1 game - & i couldn't get that to work properly. Time for a misplaced rant in the best traditions of an old-fashioned game player. Have you ever noticed that in many games when you enter a building the physical layout inside has nothing to do with the external architecture? I have, and find it really annoying. True i used to use the same trick when creating maps for use as a DM (Dungeon Master) - but what the player's saw was an accurate picture, revised once the interior had been finished.
To give an example of this mis-sizing, consider this building from Neverwinter Nights:
And the other view:
Shown on the map as:
As you can see - there are two doors. Go in the first door - shown in fig1 - and it looks like this:
Go in the second (fig2) and this is what you get:
As you can see it clearly doesn't fit which just makes me irritated. When you kick in a door with a scream of "DEATH AND CHAOS!!" i reckon you deserve at least a chance to know what size building you're getting into ... wait a minute, what's that staircase doing there? What do you mean they're on different levels? Well ok, it's a bad example, but i'm not going all the way through now looking for another one. You know what i mean. Things should look right all the time and we shouldn't have to suspend disbeleif at any stage. And that's another thing - why hasn't anyone invented a game console that plugs straight into the brain yet? Lazy game designer's - That's who I blame! Or maybe Russians, or aliens even. Well, i did say it was misplaced.